public Tuple<ActionEnum, DirectionEnum> MyTurn(FoodMatrix eatMatrix, Membrane[,] creatures, Point position,
Random random, bool hasOneBite, int energyPoints)
{
var action = GetAction(random, hasOneBite, energyPoints);
var direction = (action == ActionEnum.Eat || action == ActionEnum.MakeChild)
? DirectionEnum.Stay : GetDirection(eatMatrix, creatures, position, random);
return Tuple.Create(action, direction);
}