public static void Update()
{
for (int i = 0; i < HighPrioritySounds.Count; i++)
{
if (HighPrioritySounds[i].Status == Microsoft.Xna.Framework.Audio.SoundState.Stopped)
{
HighPrioritySounds.RemoveAt(i);
i--;
}
}
for (int i = 0; i < NormalSounds.Count; i++)
{
if (NormalSounds[i].Status == Microsoft.Xna.Framework.Audio.SoundState.Stopped)
{
NormalSounds.RemoveAt(i);
i--;
}
}
}