public Intersects ( |
||
rect | ||
return | bool |
public bool Intersects(Rectangle2D rect)
{
bool intersect = false;
if (X < rect.X + rect.Width)
{
if (X + Width > rect.X)
{
if (Y + Height > rect.Y)
{
if (Y < rect.Y + rect.Height)
{
intersect = true;
}
}
}
}
return intersect;
}