public PlayerInfo ( Tera.Game.Player user, |
||
user | Tera.Game.Player | |
tracker | ||
return | System |
public PlayerInfo(Player user, DamageTracker tracker)
{
Tracker = tracker;
Player = user;
SkillLog = CollectionHelper.Instance.CreateSyncedCollection<SkillResult>();
Received = new SkillStats(tracker, SkillLog);
Dealt = new SkillStats(tracker, SkillLog);
}