public IEnumerator FadeIn(IEnumerable<ScreenFadeControl> fadeControls)
{
Log("Fading back in");
float elapsedTime = 0.0f;
Color color = fadeMaterial.color = fadeColor;
while (elapsedTime < fadeTime)
{
yield return new WaitForEndOfFrame();
elapsedTime += Time.deltaTime;
color.a = 1.0f - Mathf.Clamp01(elapsedTime / fadeTime);
fadeMaterial.color = color;
}
SetFadersEnabled(fadeControls, false);
}