private AddTeam_onDelete ( object sender, EventArgs e ) : void | ||
sender | object | |
e | EventArgs | |
return | void |
void AddTeam_onDelete(object sender, EventArgs e)
{
//int stt = 1;
//New_Game Add_Game = new New_Game();
int GameID = (e as MyEventArgs).IDNewGame;
foreach (New_Game item in flp_Game.Controls)
{
if (item.ID_NewGame == GameID)
{
flp_Game.Controls.Remove(item);
}
}
}