public float[,] GetCurvedAxis(LineElement l, AbstractCase ac, DeformationAxis component, int numPoints)
{
if (!model.HasResults) return null;
/// controlPoints[i, 0]: x position on Beam, controlPoints[i, 1]: 'deflection' for x position, controlPoints[i,2]: deformation angle
float[,] controlPoints = new float[numPoints, 3];
float[] controlPointsX = new float[1]; // requestXCtrlPts(load);
for (int i = 0, bufi = 0; i < numPoints; i++)
{
controlPoints[i, 0] = i / (numPoints - 1f);
// Adjust control points
if ((bufi < controlPointsX.Length) && (controlPointsX[bufi] <= controlPoints[i, 0]))
controlPoints[i, 0] = controlPointsX[bufi++];
controlPoints[i, 1] = 0f; // controlPoints[i, 0] * (fdJ - fdI);
controlPoints[i, 2] = 0.0f;
}
getCurvedAxis(l, ac, component, controlPoints);
return controlPoints;
}