private void single_reset()
{
big_move_q = new Queue<int>(30);
enemyname = "Stage " + (stage + 1).ToString();
Random rd = new Random();
LoadingEnemyContent(new packet("", "", "", 0, (rd.Next() % 4), 0, false));
//Application.Idle += new EventHandler(ProcessFrame);
fpu_thr = new Thread(new ThreadStart(ProcessFrame));
fpu_thr.Start();
sw.Reset();
sw.Start();
big_flash = 0;
hit_flash = 0;
username = "Practice";
LoadingContent(new packet("", "", "", (rd.Next() % 4), 0, 0, false));
switch (stage)
{
case 0:
break;
case 1:
enemy.x = 0;
break;
case 2:
enemy.x = 300;
break;
case 3:
myplayer.getHurt(100 - big_threshold + 1);
break;
}
}