CameraBuddy.Spectate.Data.Region.SurroundingRegions C# (CSharp) Method

SurroundingRegions() public static method

public static SurroundingRegions ( this location ) : Location[]
location this
return Location[]
        public static Location[] SurroundingRegions(this Location location)
        {
            switch (location)
            {
                case Location.TopLeftOuterJungle:
                    return new[] {Location.TopOuterRiver, Location.LeftTopLane, Location.LeftMidLane, Location.LeftBase, Location.CenterMidLane, };
                //case Location.TopLeftInnerJungle:
                //    return new[] { Location.TopLeftOuterJungle};

                case Location.TopOuterRiver:
                    return new[] { Location.CenterTopLane,Location.TopLeftOuterJungle, Location.TopRightOuterJungle,  Location.CenterMidLane};
                //case Location.TopInnerRiver:
                //    return new[] { Location.TopOuterRiver};

                case Location.TopRightOuterJungle:
                    return new[] { Location.RightTopLane, Location.RightMidLane, Location.TopOuterRiver, Location.RightBase, Location.CenterMidLane, };
                //case Location.TopRightInnerJungle:
                //    return new[] { Location.TopRightOuterJungle, };

                case Location.BottomLeftOuterJungle:
                    return new[] { Location.LeftMidLane, Location.LeftBotLane, Location.BottomOuterRiver, Location.CenterMidLane, Location.LeftBase,  };
                //case Location.BottomLeftInnerJungle:
                //    return new[] {Location.BottomLeftOuterJungle, };

                case Location.BottomOuterRiver:
                    return new[] { Location.CenterMidLane, Location.CenterBotLane, Location.BottomLeftOuterJungle, Location.BottomRightOuterJungle,   };
                //case Location.BottomInnerRiver:
                //    return new[] { Location.BottomOuterRiver,  };

                case Location.BottomRightOuterJungle:
                    return new[] { Location.CenterMidLane, Location.RightBotLane,  Location.RightMidLane, Location.RightBase,  };
                //case Location.BottomRightInnerJungle:
                //    return new[] { Location.BottomRightOuterJungle,  };

                case Location.LeftMidLane:
                    return new[] { Location.LeftBase, Location.CenterMidLane, Location.TopLeftOuterJungle, Location.BottomLeftOuterJungle, };
                case Location.CenterMidLane:
                    return new[] { Location.LeftMidLane, Location.RightMidLane, Location.TopOuterRiver, Location.BottomOuterRiver, Location.TopLeftOuterJungle, Location.TopRightOuterJungle, Location.BottomRightOuterJungle, Location.BottomLeftOuterJungle, };
                case Location.RightMidLane:
                    return new[] { Location.RightBase, Location.CenterMidLane, Location.TopRightOuterJungle, Location.BottomRightOuterJungle, };

                case Location.LeftBotLane:
                    return new[] {Location.LeftBase, Location.CenterBotLane, Location.BottomLeftOuterJungle, };
                case Location.CenterBotLane:
                    return new[] {Location.BottomOuterRiver, Location.LeftBotLane, Location.RightBotLane, };
                case Location.RightBotLane:
                    return new[] { Location.RightBase, Location.CenterBotLane, Location.BottomRightOuterJungle,  };

                case Location.LeftTopLane:
                    return new[] { Location.LeftBase, Location.CenterTopLane, Location.TopLeftOuterJungle, };
                case Location.CenterTopLane:
                    return new[] { Location.RightTopLane, Location.LeftTopLane, Location.TopRightOuterJungle, Location.TopLeftOuterJungle, Location.TopOuterRiver, };
                case Location.RightTopLane:
                    return new[] { Location.RightBase, Location.CenterTopLane, Location.TopRightOuterJungle, };

                case Location.LeftBase:
                    return new[] { Location.LeftTopLane, Location.LeftMidLane, Location.LeftBotLane, Location.TopLeftOuterJungle, Location.BottomLeftOuterJungle, };
                case Location.RightBase:
                    return new[] { Location.RightTopLane, Location.RightBotLane, Location.RightMidLane, Location.TopRightOuterJungle, Location.BottomRightOuterJungle, };

                case Location.None:
                    return new[] { Location.Unknown,};
                case Location.Unknown:
                    return new[] { Location.Unknown, };
            }
            return new Location[0];
        }