private void PopulateData()
{
this.textName.Text = this.selectedNpc.Name;
this.npcSprite = new Sprite(new Texture(Constants.FILEPATH_GRAPHICS + "/Characters/" + this.selectedNpc.TextureNumber + ".png"));
this.textHP.Text = this.selectedNpc.HP.ToString();
this.textMP.Text = this.selectedNpc.MP.ToString();
this.textStrength.Text = this.selectedNpc.Strength.ToString();
}