internal virtual void GiveEveryoneTwoPoints( IList<PlayerRank> playerRanks, Dictionary<int, PointsScorecard> playerToPoints) { foreach (var playerRank in playerRanks) { playerToPoints.Add(playerRank.PlayerId, new PointsScorecard { BasePoints = DEFAULT_POINTS_PER_PLAYER_WHEN_EVERYONE_LOSES }); } }