public float solveLinearAxis(float timeStep, float jacDiagABInv, btRigidBody body1, SWIGTYPE_p_btVector3 pointInA, btRigidBody body2, SWIGTYPE_p_btVector3 pointInB, int limit_index, SWIGTYPE_p_btVector3 axis_normal_on_a, SWIGTYPE_p_btVector3 anchorPos)
{
float ret = BulletDynamicsPINVOKE.btTranslationalLimitMotor_solveLinearAxis(swigCPtr, timeStep, jacDiagABInv, btRigidBody.getCPtr(body1), SWIGTYPE_p_btVector3.getCPtr(pointInA), btRigidBody.getCPtr(body2), SWIGTYPE_p_btVector3.getCPtr(pointInB), limit_index, SWIGTYPE_p_btVector3.getCPtr(axis_normal_on_a), SWIGTYPE_p_btVector3.getCPtr(anchorPos));
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
return ret;
}