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BulletCSharp
btSoftBody
releaseClusters
BulletCSharp.btSoftBody.releaseClusters C# (CSharp) Method
btSoftBody Class Documentation
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Open project: sanglin307/BulletUnity3D
releaseClusters()
public
method
public
releaseClusters
( ) :
void
return
void
public void releaseClusters() { BulletSoftBodyPINVOKE.btSoftBody_releaseClusters(swigCPtr); }
btSoftBody
CollisionShapeSetMargin
Dispose
GetCollisionObject
GetNodeIndexFromFace
PSolve_Anchors
PSolve_Links
PSolve_RContacts
PSolve_SContacts
VSolve_Links
addAeroForceToFace
addAeroForceToNode
addForce
addVelocity
appendAnchor
appendAngularJoint
appendFace
appendLinearJoint
appendLink
appendMaterial
appendNode
appendNote
appendTetra
applyClusters
applyForces
btSoftBody
calculateSerializeBufferSize
checkContact
checkFace
checkLink
cleanupClusters
clusterAImpulse
clusterCom
clusterCount
clusterDAImpulse
clusterDCImpulse
clusterDImpulse
clusterImpulse
clusterVAImpulse
clusterVImpulse
clusterVelocity
cutLink
dampClusters
defaultCollisionHandler
evaluateCom
generateBendingConstraints
generateClusters
getAabb
getCPtr
getMass
getRestLengthScale
getSoftBodySolver
getSolver
getTotalMass
getVolume
getWindVelocity
getWorldInfo
indicesToPointers
initDefaults
initializeClusters
initializeFaceTree
integrateMotion
pointersToIndices
predictMotion
prepareClusters
randomizeConstraints
rayTest
refine
releaseCluster
releaseClusters
resetLinkRestLengths
rotate
scale
serialize
setCollisionShape
setMass
setPose
setRestLengthScale
setSoftBodySolver
setSolver
setTotalDensity
setTotalMass
setVelocity
setVolumeDensity
setVolumeMass
setWindVelocity
solveClusters
solveCommonConstraints
solveConstraints
staticSolve
transform
translate
upcast
updateArea
updateBounds
updateClusters
updateConstants
updateLinkConstants
updateNormals
updatePose