public void setRotation(btVector3 axis, float _angle)
{
LinearMathPINVOKE.btQuaternion_setRotation(swigCPtr, btVector3.getCPtr(axis), _angle);
if (LinearMathPINVOKE.SWIGPendingException.Pending) throw LinearMathPINVOKE.SWIGPendingException.Retrieve();
}