public setEulerYPR ( float yaw, float pitch, float roll ) : void | ||
yaw | float | |
pitch | float | |
roll | float | |
return | void |
public void setEulerYPR(float yaw, float pitch, float roll)
{
LinearMathPINVOKE.btMatrix3x3_setEulerYPR(swigCPtr, yaw, pitch, roll);
}