public btRigidBodyConstructionInfo(float mass, SWIGTYPE_p_btMotionState motionState, SWIGTYPE_p_btCollisionShape collisionShape) : this(BulletDynamicsPINVOKE.new_btRigidBodyConstructionInfo__SWIG_1(mass, SWIGTYPE_p_btMotionState.getCPtr(motionState), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape)), true)
{
}