public static void rayTestSingle(SWIGTYPE_p_btTransform rayFromTrans, SWIGTYPE_p_btTransform rayToTrans, SWIGTYPE_p_btCollisionObject collisionObject, SWIGTYPE_p_btCollisionShape collisionShape, SWIGTYPE_p_btTransform colObjWorldTransform, RayResultCallback resultCallback)
{
BulletSoftBodyPINVOKE.btSoftRigidDynamicsWorld_rayTestSingle(SWIGTYPE_p_btTransform.getCPtr(rayFromTrans), SWIGTYPE_p_btTransform.getCPtr(rayToTrans), SWIGTYPE_p_btCollisionObject.getCPtr(collisionObject), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape), SWIGTYPE_p_btTransform.getCPtr(colObjWorldTransform), RayResultCallback.getCPtr(resultCallback));
if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending)
{
throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve();
}
}