public virtual float addSingleResult(LocalRayResult rayResult, bool normalInWorldSpace)
{
float ret = BulletSoftBodyPINVOKE.RayResultCallback_addSingleResult(swigCPtr, LocalRayResult.getCPtr(rayResult), normalInWorldSpace);
if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending)
{
throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve();
}
return(ret);
}