static void ShowBuildReportWithLastValues()
{
//BRT_BuildReportWindow window = ScriptableObject.CreateInstance<BRT_BuildReportWindow>();
//window.ShowUtility();
//System.Type[] desiredDockNextTo = new System.Type[]{typeof(UnityEditor.GameView)};
//Debug.Log("showing build report window...");
BRT_BuildReportWindow window = EditorWindow.GetWindow<BRT_BuildReportWindow>("Build Report", true, typeof(SceneView));
window.Init(_lastKnownBuildInfo);
}
}