public OnTriggerEnter2D ( |
||
other | ||
return | void |
void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.tag == "Player")
{
Button_Up.gameObject.GetComponent<SpriteRenderer>().sprite = Button_Pres;
drapWall.SendMessage("MoveDown");
}
}