public BodyDef()
{
UserData = null;
Position = new Vec2();
Angle = 0f;
LinearVelocity = new Vec2();
AngularVelocity = 0f;
LinearDamping = 0f;
AngularDamping = 0f;
AllowSleep = true;
Awake = true;
FixedRotation = false;
Bullet = false;
Type = BodyType.Static;
Active = true;
GravityScale = 1.0f;
}