public void Refresh() { if(IsBound) { cMS = Mouse.GetState(); Mouse.SetPosition(mouseBinding.X, mouseBinding.Y); } else { pMS = cMS; cMS = Mouse.GetState(); } }
public void Refresh() { keyManager.Refresh(); mouseManager.Refresh(); for (int i = 0; i < numPads; i++) { gamePadManagers[i].Refresh(); } }