Blink.StateWin.Update C# (CSharp) Method

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void
        public void Update(GameTime gameTime)
        {
            KeyboardState keyState = Keyboard.GetState();
            GamePadState faker = GamePad.GetState(PlayerIndex.One);
            if (keyState.IsKeyDown(Keys.Enter) || faker.IsButtonDown(Buttons.Start))
            {
                nextState = levelSelect;
                return;
            }

            rank[0].jumpForJoy();
        }