public Update()
{
InitializeComponent();
this.AcceptButton = btnClose;
this.CancelButton = btnClose;
shouldBeEnabled = new bool[3];
shouldBeEnabled[Blocks] = shouldBeEnabled[Biomes] = shouldBeEnabled[Program] = true;
readyToGo = new bool[3];
readyToGo[Blocks] = readyToGo[Biomes] = readyToGo[Program] = false;
}