public override bool MouseHover(int x, int y, float frameDeltaTime)
{
if (!_isOwnedSystem)
{
return base.MouseHover(x, y, frameDeltaTime);
}
if (IsTransferring)
{
if (_popTransferSlider.MouseHover(x, y, frameDeltaTime))
{
_transferLabel.SetText("Moving " + _popTransferSlider.TopIndex + " Population");
return true;
}
if (_transferToButton.MouseHover(x, y, frameDeltaTime))
{
return true;
}
return base.MouseHover(x, y, frameDeltaTime);
}
if (IsRelocating)
{
if (_relocateToButton.MouseHover(x, y, frameDeltaTime))
{
return true;
}
return base.MouseHover(x, y, frameDeltaTime);
}
_name.Update(frameDeltaTime);
if (_infrastructureSlider.MouseHover(x, y, frameDeltaTime))
{
_currentSystem.Planets[0].SetOutputAmount(OUTPUT_TYPE.INFRASTRUCTURE, _infrastructureSlider.TopIndex, false);
Refresh();
return true;
}
if (_researchSlider.MouseHover(x, y, frameDeltaTime))
{
_currentSystem.Planets[0].SetOutputAmount(OUTPUT_TYPE.RESEARCH, _researchSlider.TopIndex, false);
Refresh();
return true;
}
if (_environmentSlider.MouseHover(x, y, frameDeltaTime))
{
_currentSystem.Planets[0].SetOutputAmount(OUTPUT_TYPE.ENVIRONMENT, _environmentSlider.TopIndex, false);
Refresh();
return true;
}
if (_defenseSlider.MouseHover(x, y, frameDeltaTime))
{
_currentSystem.Planets[0].SetOutputAmount(OUTPUT_TYPE.DEFENSE, _defenseSlider.TopIndex, false);
Refresh();
return true;
}
if (_constructionSlider.MouseHover(x, y, frameDeltaTime))
{
_currentSystem.Planets[0].SetOutputAmount(OUTPUT_TYPE.CONSTRUCTION, _constructionSlider.TopIndex, false);
Refresh();
return true;
}
_infrastructureLockButton.MouseHover(x, y, frameDeltaTime);
_researchLockButton.MouseHover(x, y, frameDeltaTime);
_environmentLockButton.MouseHover(x, y, frameDeltaTime);
_defenseLockButton.MouseHover(x, y, frameDeltaTime);
_constructionLockButton.MouseHover(x, y, frameDeltaTime);
_relocateToButton.MouseHover(x, y, frameDeltaTime);
_transferToButton.MouseHover(x, y, frameDeltaTime);
if (_constructionLockButton.MouseHover(x, y, frameDeltaTime))
{
return true;
}
_constructionProjectButton.MouseHover(x, y, frameDeltaTime);
return base.MouseHover(x, y, frameDeltaTime);
}