private void LoadWeapons(List<Technology> _technologies)
{
_availableEquipments.Add(GetEmptyEquipment());
foreach (var tech in _technologies)
{
var weapon = new Equipment(tech, false);
_availableEquipments.Add(weapon);
if (!string.IsNullOrEmpty(tech.TechSecondaryName) || tech.WeaponType == Technology.MISSILE_WEAPON)
{
weapon = new Equipment(tech, true);
_availableEquipments.Add(weapon);
}
}
_numOfColumnsVisible = 6;
}