public Vector2 WorldToScreen(Vector3 Position)
{
var screenSpace = Vector4.Transform(Position, Game.Camera.Projection * Game.Camera.View);
screenSpace /= screenSpace.W;
return new Vector2
{
X = (0.5f + 0.5f * screenSpace.X) * Game.GraphicsDevice.Viewport.Width,
Y = (1 - (0.5f + 0.5f * screenSpace.Y)) * Game.GraphicsDevice.Viewport.Height,
};
}