public RigidTransform ( Quaternion orienation ) : System.Numerics | ||
orienation | Quaternion | Rotation component of the transform. |
return | System.Numerics |
public RigidTransform(Quaternion orienation)
{
Position = new Vector3();
Orientation = orienation;
}
RigidTransform::RigidTransform ( System.Numerics.Vector3 position ) : System.Numerics | |
RigidTransform::RigidTransform ( System.Numerics.Vector3 position, Quaternion orientation ) : System.Numerics |