BEPUphysics.Settings.MotionSettings.DefaultCCDFilter C# (CSharp) Method

DefaultCCDFilter() static private method

static private DefaultCCDFilter ( System.Entity entity, Collidable other, CollidablePairHandler pair ) : bool
entity System.Entity
other Collidable
pair CollidablePairHandler
return bool
        static bool DefaultCCDFilter(Entity entity, Collidable other, CollidablePairHandler pair)
        {
            return pair.broadPhaseOverlap.collisionRule < CollisionRule.NoSolver;
        }