protected override TriangleCollidable GetOpposingCollidable(int index)
{
//Construct a TriangleCollidable from the static mesh.
var toReturn = PhysicsResources.GetTriangleCollidable();
toReturn.Shape.sidedness = mesh.Shape.Sidedness;
toReturn.Shape.collisionMargin = mobileMesh.Shape.MeshCollisionMargin;
toReturn.Entity = mesh.entity;
return toReturn;
}