BEPUphysics.Entities.Entity.ICCDPositionUpdateable C# (CSharp) Method

ICCDPositionUpdateable() private method

private ICCDPositionUpdateable ( ) : void
return void
        void ICCDPositionUpdateable.ResetTimesOfImpact()
        {
            //Reset all of the times of impact to 1, allowing the entity to move all the way through its velocity-defined motion.
            for (int i = 0; i < collisionInformation.pairs.Count; i++)
            {
                collisionInformation.pairs.Elements[i].timeOfImpact = 1;
            }
        }

Same methods

Entity::ICCDPositionUpdateable ( float dt ) : void