private IsHitUnique ( RawList |
||
hits | RawList |
|
hit | ||
return | bool |
internal bool IsHitUnique(RawList<RayHit> hits, ref RayHit hit)
{
for (int i = 0; i < hits.Count; i++)
{
if (Math.Abs(hits.Elements[i].T - hit.T) < MeshHitUniquenessThreshold)
return false;
}
hits.Add(hit);
return true;
}