public override Matrix3x3 ComputeVolumeDistribution(out float volume)
{
volume = ComputeVolume();
var volumeDistribution = new Matrix3x3();
float diagValue = (.0833333333f * Height * Height + .25f * Radius * Radius);
volumeDistribution.M11 = diagValue;
volumeDistribution.M22 = .5f * Radius * Radius;
volumeDistribution.M33 = diagValue;
return volumeDistribution;
}