public UpdateWorldTransform ( System.Vector3 &position, Quaternion &orientation ) : void | ||
position | System.Vector3 | Position to use for the calculation. |
orientation | Quaternion | Orientation to use for the calculation. |
return | void |
public virtual void UpdateWorldTransform(ref Vector3 position, ref Quaternion orientation)
{
Vector3.Transform(ref localPosition, ref orientation, out worldTransform.Position);
Vector3.Add(ref worldTransform.Position, ref position, out worldTransform.Position);
worldTransform.Orientation = orientation;
worldTransform.Validate();
}