static void OnPostprocessAllAssets (string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
// foreach (var asset in importedAssets) {
// string assetExt = Path.GetExtension (asset);
// if (assetExt==null || !assetExt.Equals (".plist"))
// continue;
// foreach (string ext in textureExtensions) {
// string pathToTexture = Path.ChangeExtension (asset, ext);
// if (File.Exists (pathToTexture)) {
// AssetDatabase.ImportAsset (pathToTexture, ImportAssetOptions.ForceUpdate);
// break;
// }
// }
// }
}