BBGamelib.CCTPProcessor.OnPostprocessAllAssets C# (CSharp) Method

OnPostprocessAllAssets() static private method

static private OnPostprocessAllAssets ( string importedAssets, string deletedAssets, string movedAssets, string movedFromAssetPaths ) : void
importedAssets string
deletedAssets string
movedAssets string
movedFromAssetPaths string
return void
		static void OnPostprocessAllAssets (string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
		{
//			foreach (var asset in importedAssets) {
//				string assetExt = Path.GetExtension (asset);
//				if (assetExt==null || !assetExt.Equals (".plist"))
//					continue;
//				foreach (string ext in textureExtensions) {
//					string pathToTexture = Path.ChangeExtension (asset, ext);
//					if (File.Exists (pathToTexture)) {
//						AssetDatabase.ImportAsset (pathToTexture, ImportAssetOptions.ForceUpdate);
//						break;
//					}
//				}
//			}
		}