public static void Log(string format, params object[] args){ if (COCOS2D_DEBUG > 0){ if(args.Length > 0) Debug.LogFormat (format, args); else Debug.Log(format); } } public static void Warning(string format, params object[] args){
//reset winsize when resolution changed public void resetWinSize() { if (_view != null) { _winSizeInPixels = _view.bounds.size; CCDebug.Log("cocos2d: window size: {0}", winSize); } }