public CreateNodeZoneData ( |
||
pczsn | ||
return | void |
public virtual void CreateNodeZoneData( PCZSceneNode pczsn )
{
}
// create any zone-specific data necessary for all nodes for the given zone public void CreateZoneSpecificNodeData( PCZone zone ) { if ( zone.RequiresZoneSpecificNodeData ) { foreach ( PCZSceneNode node in sceneNodeList.Values ) { zone.CreateNodeZoneData( node ); } } }