public CreateRenderTexture ( string name, |
||
name | string | |
target | ||
writeGame | bool | |
fsaa | int | |
return | Graphics.RenderTexture |
public override Graphics.RenderTexture CreateRenderTexture( string name, GLESSurfaceDescription target, bool writeGame, int fsaa )
{
return new GLESFBORenderTexture( this, name, target, writeGame, fsaa );
}