Axiom.Demos.TechDemo.UpdateStats C# (CSharp) Method

UpdateStats() protected method

protected UpdateStats ( ) : void
return void
		protected void UpdateStats()
		{
			// TODO: Replace with CEGUI
			OverlayElement element = OverlayManager.Instance.Elements.GetElement( "Core/CurrFps" );
			if ( element != null )
				element.Text = string.Format( "Current FPS: {0:#.00}", Root.Instance.CurrentFPS );

			element = OverlayManager.Instance.Elements.GetElement( "Core/BestFps" );
			if ( element != null )
				element.Text = string.Format( "Best FPS: {0:#.00}", Root.Instance.BestFPS );

			element = OverlayManager.Instance.Elements.GetElement( "Core/WorstFps" );
			if ( element != null )
				element.Text = string.Format( "Worst FPS: {0:#.00}", Root.Instance.WorstFPS );

			//element = OverlayManager.Instance.Elements.GetElement( "Core/AverageFps" );
			//element.Text = string.Format( "Average FPS: {0:#.00}", Root.Instance.AverageFPS );
			element = OverlayManager.Instance.Elements.GetElement( "Core/AverageFps" );

			sum += Root.Instance.CurrentFPS;
			average = sum / elapsedFrames;
			elapsedFrames++;
			if ( element != null )
				element.Text = string.Format( "Average FPS: {0:#.00} in {1:#.0}s", average, ( DateTime.Now - averageStart ).TotalSeconds );

			element = OverlayManager.Instance.Elements.GetElement( "Core/NumTris" );
			if ( element != null )
				element.Text = string.Format( "Triangle Count: {0}", scene.TargetRenderSystem.FaceCount );

			element = OverlayManager.Instance.Elements.GetElement( "Core/NumBatches" );
			if ( element != null )
				element.Text = string.Format( "Batch Count: {0}", scene.TargetRenderSystem.BatchCount );

			element = OverlayManager.Instance.Elements.GetElement( "Core/DebugText" );
			if ( element != null )
				element.Text = debugText;

		}