public SetSkyPlane ( bool enable, Plane plane, string materialName ) : void | ||
enable | bool | |
plane | Plane | |
materialName | string | |
return | void |
public virtual void SetSkyPlane( bool enable, Plane plane, string materialName )
{
// call the overloaded method
this.SetSkyPlane( enable,
plane,
materialName,
1000.0f,
10.0f,
true,
0,
ResourceGroupManager.DefaultResourceGroupName );
}
SceneManager::SetSkyPlane ( bool enable, Plane plane, string materialName, float scale, float tiling, bool drawFirst, float bow, string groupName ) : void |