public AddRenderables ( |
||
queue | ||
group | RenderQueueGroupID | |
camSquaredDistance | float | |
return | void |
public void AddRenderables( RenderQueue queue, RenderQueueGroupID group, float camSquaredDistance )
{
foreach ( MaterialBucket iter in mMaterialBucketMap.Values )
{
iter.AddRenderables( queue, group, camSquaredDistance );
}
}
public BatchInstance Parent