public IsObjectVisible ( |
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box | ||
return | bool |
public bool IsObjectVisible( AxisAlignedBox box )
{
// this overload doesnt care about the clipping plane, but we gotta
// pass in something to the out param anyway
FrustumPlane dummy;
return IsObjectVisible( box, out dummy );
}
Frustum::IsObjectVisible ( |
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Frustum::IsObjectVisible ( |
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Frustum::IsObjectVisible ( |
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Frustum::IsObjectVisible ( Vector3 vertex ) : bool | |
Frustum::IsObjectVisible ( Vector3 vertex, FrustumPlane &culledBy ) : bool |