public SetMaterialLodBias ( Real factor, int maxDetailIndex, int minDetailIndex ) : void | ||
factor | Real | Proportional factor to apply to the distance at which LOD is changed. /// Higher values increase the distance at which higher LODs are displayed (2.0 is /// twice the normal distance, 0.5 is half). |
maxDetailIndex | int | The index of the maximum LOD this entity is allowed to use (lower /// indexes are higher detail: index 0 is the original full detail model). |
minDetailIndex | int | The index of the minimum LOD this entity is allowed to use (higher /// indexes are lower detail. Use something like 99 if you want unlimited LODs (the actual /// LOD will be limited by the number in the material) |
return | void |