public static GetDistance3D ( Point A, Point B ) : double | ||
A | Point | |
B | Point | |
return | double |
public static double GetDistance3D(Point A, Point B)
{
double dx = (double)(A.x - B.x);
double dy = (double)(A.y - B.y);
double dz = (double)(A.z - B.z);
double distance = Math.Sqrt(dx * dx + dy * dy + dz * dz);
return distance;
}