public bool TalkToNpc(string npcName, string npcNameLocal = null) { npcNameLocal = npcNameLocal ?? npcName; var target = ChannelServer.Instance.World.GetNpc(npcName); if (target == null) return false; Send.NpcInitiateDialog(this, target.EntityId, npcName, npcNameLocal); this.Client.NpcSession.StartTalk(target, this); return true; }