public void Open()
{
if (!this.IsLock)
return;
this.Doors[this.DoorDirection].IsLocked = false;
this.Doors[this.DoorDirection].Open();
if (_room.DoorType[this.DoorDirection] == (int)DungeonBlockType.BossDoor)
this.Puzzle.Dungeon.BossDoorBehavior(null, this.Doors[this.DoorDirection]);
}