Aura.Channel.Skills.Life.Rest.SetUpChair C# (CSharp) Method

SetUpChair() private method

Creates sitting prop, fails silently if item or chair data doesn't exist.
private SetUpChair ( Creature creature, long chairItemEntityId ) : void
creature Aura.Channel.World.Entities.Creature
chairItemEntityId long
return void
		private void SetUpChair(Creature creature, long chairItemEntityId)
		{
			if (chairItemEntityId == 0)
				return;

			// Check item
			var item = creature.Inventory.GetItem(chairItemEntityId);
			if (item == null || item.Data.Type != ItemType.Misc)
				return;

			// Get chair data
			var chairData = AuraData.ChairDb.Find(item.Info.Id);
			if (chairData == null)
				return;

			var pos = creature.GetPosition();

			// Effect
			if (chairData.Effect != 0)
				Send.Effect(creature, chairData.Effect, true);

			// Chair prop
			var sittingProp = new Prop((!creature.IsGiant ? chairData.PropId : chairData.GiantPropId), creature.RegionId, pos.X, pos.Y, MabiMath.ByteToRadian(creature.Direction));
			sittingProp.Info.Color1 = item.Info.Color1;
			sittingProp.Info.Color2 = item.Info.Color2;
			sittingProp.Info.Color3 = item.Info.Color3;
			sittingProp.State = "stand";
			creature.Region.AddProp(sittingProp);

			// Update chair
			sittingProp.Xml.SetAttributeValue("OWNER", creature.EntityId);

			this.SitOnProp(creature, sittingProp, chairData);
		}