protected void Treat(Creature creature, double injuries, double toxicity)
{
// Friday: All potions become more potent. (Potion effect x 1.5 including toxicity).
// +50%? Seems a lot, but that's what the Wiki says.
if (ErinnTime.Now.Month == ErinnMonth.AlbanElved)
toxicity *= 1.5;
var beforeInjuries = creature.Injuries;
creature.Injuries -= (float)injuries;
var diffInjuries = beforeInjuries - creature.Injuries;
this.Poison(creature, diffInjuries, 0, 0, toxicity);
}