public LoadingScreen(ContentManager content, GraphicsDevice gd) { loader = new Loader(content); sb = new SpriteBatch(gd); enumerator = loader.GetEnumerator(); loadingScreenFont = content.Load<SpriteFont>("LoadingScreen"); barTex = new Texture2D(gd, 1, 1); uint[] texData = { 0xffffffff }; barTex.SetData<uint>(texData); }