public void GameStateChanger(int gameStateNumber)
{
switch (gameStateNumber)
{
case 1:
//Intro
currentGameState = GameState.IntroScreen;
break;
case 2:
//Main Menu
currentGameState = GameState.MainMenu;
break;
case 3:
//The Game
currentGameState = GameState.PlayScreen;
break;
case 4:
//Game Over
currentGameState = GameState.GameOverScreen;
break;
case 5:
//Options
currentGameState = GameState.OptionScreen;
break;
case 6:
//Highscores
currentGameState = GameState.Highscores;
break;
case 7:
//Keybindings
currentGameState = GameState.Keybindings;
break;
case 8:
//Loading Screen
currentGameState = GameState.LoadingScreen;
break;
}
}